Embedding Lua with the C API: Scripting for Native Game Engines
by Victor Chen
Build playable games in Unity, Unreal, Godot, Roblox and LOVE.
Gameplay-first courses that get something on screen in the first module and keep it running to the last. You cover movement, collision, state machines, save systems, UI and shipping builds using C#, C++, Lua or GDScript. The focus is on finishing small games rather than starting large ones.
Showing 1–1 of 1 course
Give your C or C++ engine a scripting layer using the Lua stack, LuaJIT and FFI.
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